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•  Served as Lead Visual Designer for the on-screen display of the HERO4 Session Camera

•  Developed the animation/motion style guide for the touch display on the HERO4 Silver camera

•  Worked with a team of artists across multiple platforms on the company’s global design initiative

•  Created animated prototypes to demonstrate synchronization of on-screen graphics and transitions with camera LEDs and sounds

•  Created interactive prototypes which were incorporated into user research studies

•  Regularly made presentations to CEO and senior executives

•  Served as a mentor to junior visual designers and production staff

My Role

Let’s be honest here: this is a tiny screen we’re talking about here.
96 pixels wide × 24 pixels tall, to be exact. Pure black and white, no color, not even any grays. The HERO4 Session camera proved to be a very unique challenge for me as a visual designer who had just come from Disney Interactive.

But I stuck with it, and after more than a year of hand-drawing letters, numbers, and icons with a 1-pixel pencil tool in Photoshop, I had the opportunity to take on some interaction design for the mini camera’s successor.

A Truly Tiny Screen

Photos of GoPro HERO4 Session Camera

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Proving that good things do come in small packages, The GoPro HERO4 Session, released July 6, 2015, is 50% smaller and 40% lighter compared to other versions of the GoPro HERO4 camera.

GoPro HERO4 Session Camera

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